
Math practice,
built like a real game.
Addition, subtraction, multiplication and division, played as a game.
iPhone & iPad · Free to download · One purchase unlocks everything · No ads



- 4Operations
- 12Worlds per operation
- 444Math facts
- 0Ads & trackers
The math is the gameplay.
Each world gives the player a target — say ▢ = 11 — and fills the grid with equations that have one number missing. Ruling out the near misses is the whole move, and it is also the arithmetic.
A target appears. One number at the top of the screen, with rows of equations spread across the world below.
Find where it fits. Every row has one platform where the target works. The others become “traps” that lead to a short mini-game challenge.
Gizmo jumps. Tap the right platform, he leaps up and claims it, and the climb keeps going until the end of the equations.

Math Mistakes Happen
A wrong tap doesn’t just end the run. It opens a short mini-game built on the same facts, then puts the player back on the board where they left off. The idea is to practice core math skills through reinforced trial and error sessions that challenge players and build confidence in problem solving.

Battle
Answer in turns against a numbered character. Powerups skip a question, freeze the clock or give a hint.

Lane Runner
Steer down the road and take the lane with the right answer. Watch for obstacles.

Bubble Math
Pop the bubble carrying the answer before it floats off the top.

Equation Builder
Assemble the equation piece by piece until it balances.

Gone Fishing
Cast a line under the stars and reel in the right number.

Worm
Steer a growing worm around the grid to the number that completes the fact.
Twelve illustrated worlds. For every operation.
Deep Dive, Fluffy Skies, Firefly Marsh, Outer Space, Spooky Manor, Clockwork Climb and six more. Each world stays on a single number, so finishing the set means working every table from 1 to 12.
Deep Dive
Fluffy Skies
Firefly Marsh
Outer Space
Snowy Summit
Spooky Manor
Castle Towers
Enchanted Forest
Ember Pass
Gem Caves
Dusty Dunes
Clockwork ClimbEvery world is scored out of three stars. A one-star world stays a one-star world until the player goes back to earn the rest.

Or aim at one stubborn table.
Pick one operation and one number. Players can choose it themselves, or a parent can set it before handing the iPad over.
Quest for the adventure, and sights. Drill for the focused effort work. Both write to the same record in the Math Log so you’ll know where to prioritize practice.
An honest read.
The Math Log sits on the main menu. It sorts all 444 facts into proficient, improving and needs practice, broken out by operation, and you can open any operation to see the individual facts underneath. No grade, no score out of ten. Just which ones are landing and which ones aren’t. A “fact” is one equation, such as 3 + 4 = 7.
No third-party tracking. No analytics SDKs, no ad networks, no advertising identifiers.
Nothing leaves the device. Practice stats are stored locally to power the Math Log, and can be switched off entirely in settings.
A parental gate on every way out. Purchases and any link that leaves the app sit behind a written question that changes each time it appears.
Works offline. No connection needed after the download, so it works on a plane or in the back of a car. One purchase covers the household through Family Sharing.


Try Gizmo’s Math Arcade today!
The free download includes the first two worlds and two drill mode operations — enough to find out whether they keep playing. One purchase after that opens all four operations, every world and every mini-game. No subscription, no ads, nothing else to buy.
Made in California by Odyssey Logic LLC · Privacy Policy


